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10/12/08 11:41 pm
 | It was expected to be the largest memorial ever, numbers surpassing those of the first memorial. But, when the night of May 02, 2023 occurred, the celebration was promptly cut short by an unexpected happening. Minister Wipple had just welcomed all those attending and was introducing Harry Potter to the stage when a large bang occurred, followed by a green flash of light. Everyone looked skyward to see a horrifying memory come to life - the Dark Mark. The people's cries rang out through the alley as they scattered in all directions; all the while the snake slithered in and out of the skull in the sky. Very few people stayed around long enough to see the next spell cast - the image of a stag floating over the darkened sky in battle with the Mark.
At first the Wizarding World attempted to rationalize what took place as a prank, but when weeks passed and no one took the blame and no evidence was found, people began to grow curious. That curiosity was exploited on June 22, when masked figures vandalized Albus Dumbledore's grave at Hogwarts, causing a grass fire that burnt the Dark Mark around the headstone. Rumors and worry began to spread, increasing tenfold on July 31, when a statue of Harry Potter was stolen from Diagon Alley, outside of Gringotts. The Ministry launched a large investigation in a counterattack and in hopes that it would relieve fears. It did not.
The Daily Prophet, as if working against the Ministry's efforts, printed a highly controversial article suggesting the "pranks" were actually attacks, and possibly being instrumented by old followers of the Dark Lord on August 08, just around the time students were readying themselves for the upcoming school year. September 01 was coming closer and closer and fear was mounting, unable to be quelled. Even the Headmaster couldn't offer words of relief, only a promise that students would be safe.
INFORMATIONFull Premise ¤ Cast ¤ Parents ¤ PBs ¤ FAQs ¤ Rules Time Line ¤ Application ¤ School Calendar ¤ Schedules Quidditch ¤ Clubs ¤ House Points ¤ Student Birthdays OOC to IC calendar ¤ Contact List ¤ Friend-All
Game Opens October 17th!
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10/12/08 11:40 pm
 | It was expected to be the largest memorial ever, numbers surpassing those of the first memorial. But, when the night of May 02, 2023 occurred, the celebration was promptly cut short by an unexpected happening. Minister Wipple had just welcomed all those attending and was introducing Harry Potter to the stage when a large bang occurred, followed by a green flash of light. Everyone looked skyward to see a horrifying memory come to life - the Dark Mark. The people's cries rang out through the alley as they scattered in all directions; all the while the snake slithered in and out of the skull in the sky. Very few people stayed around long enough to see the next spell cast - the image of a stag floating over the darkened sky in battle with the Mark.
At first the Wizarding World attempted to rationalize what took place as a prank, but when weeks passed and no one took the blame and no evidence was found, people began to grow curious. That curiosity was exploited on June 22, when masked figures vandalized Albus Dumbledore's grave at Hogwarts, causing a grass fire that burnt the Dark Mark around the headstone. Rumors and worry began to spread, increasing tenfold on July 31, when a statue of Harry Potter was stolen from Diagon Alley, outside of Gringotts. The Ministry launched a large investigation in a counterattack and in hopes that it would relieve fears. It did not.
The Daily Prophet, as if working against the Ministry's efforts, printed a highly controversial article suggesting the "pranks" were actually attacks, and possibly being instrumented by old followers of the Dark Lord on August 08, just around the time students were readying themselves for the upcoming school year. September 01 was coming closer and closer and fear was mounting, unable to be quelled. Even the Headmaster couldn't offer words of relief, only a promise that students would be safe.
INFORMATIONFull Premise ¤ Cast ¤ Parents ¤ PBs ¤ FAQs ¤ Rules Time Line ¤ Application ¤ School Calendar ¤ Schedules Quidditch ¤ Clubs ¤ House Points ¤ Student Birthdays OOC to IC calendar ¤ Contact List ¤ Friend-All
Game Opens October 17th!
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10/12/08 10:36 pm

los_angeles A modern, realistic game, La La Land gives you the benefits of a PB community without all the hype. If you can stand the traffic and insane amounts of smog, you've got a home in Los Angeles. We promise never to change the seasons on you.
premise | rules | taken | held | wanted | apply
10/12/08 11:37 pm
A brand new supernatural game set around a fictional town. Now accepting holds! |
the_club via the_owner is a supernatural game taking place in the fictional Arton Bay, Oregon. We're now looking to cast a strong central group of players for a fun game. We'd especially like a "bad guy" or two who don't agree with The Club's rules and a few people who are The Club's security and enforce the rules. Just because the game has a "safe haven" at the center of the settings doesn't mean everyone will behave accordingly! |
| Game Premise | Game Links |
Supernatural creatures have always hidden in the shadows to avoid detection from the far more numerous humans. Most of the creatures have moved around to avoid detection and, thus, haven't been able to live anything resembling a normal life. An individual in the the small town of Arton Bay, Oregon noticed this fact.
Arton Bay was the home to The Club, a spacious 3-story building that had essentially gone to waste. The Club had closed in 1960, but in 1971 a wealthy individual purchased it and reopened with the supernatural in mind. Since then, The Club has been an unspoken haven for any supernatural creatures wanting a retreat from the questioning of the outside world. Still going strong in 2008, The Club allows and caters to any creature willing not to maim others on club property. Arton Bay, as a whole, also seems to be going strong despite the influx of supernatural creatures. Aside from the occasional question what an "Extra" Bloody Mary is, the locals ignore the quirks of The Club and passing tourists don't seem to suspect a thing. |
Taken & Available
Rules & FAQ
Locale Breakdown
Application
Wanted Storylines
Mod Contact Post / The Dropbox |
10/12/08 11:36 pm
A brand new supernatural game set around a fictional town. Now accepting holds! |
the_club via the_owner is a supernatural game taking place in the fictional Arton Bay, Oregon. We're now looking to cast a strong central group of players for a fun game. We'd especially like a "bad guy" or two who don't agree with The Club's rules and a few people who are The Club's security and enforce the rules. Just because the game has a "safe haven" at the center of the settings doesn't mean everyone will behave accordingly! |
| Game Premise | Game Links |
Supernatural creatures have always hidden in the shadows to avoid detection from the far more numerous humans. Most of the creatures have moved around to avoid detection and, thus, haven't been able to live anything resembling a normal life. An individual in the the small town of Arton Bay, Oregon noticed this fact.
Arton Bay was the home to The Club, a spacious 3-story building that had essentially gone to waste. The Club had closed in 1960, but in 1971 a wealthy individual purchased it and reopened with the supernatural in mind. Since then, The Club has been an unspoken haven for any supernatural creatures wanting a retreat from the questioning of the outside world. Still going strong in 2008, The Club allows and caters to any creature willing not to maim others on club property. Arton Bay, as a whole, also seems to be going strong despite the influx of supernatural creatures. Aside from the occasional question what an "Extra" Bloody Mary is, the locals ignore the quirks of The Club and passing tourists don't seem to suspect a thing. |
Taken & Available
Rules & FAQ
Locale Breakdown
Application
Wanted Storylines
Mod Contact Post / The Dropbox |
10/12/08 11:30 pm
A brand new supernatural game set around a fictional town. Now accepting holds! |
the_club via the_owner is a supernatural game taking place in the fictional Arton Bay, Oregon. We're now looking to cast a strong central group of players for a fun game. We'd especially like a "bad guy" or two who don't agree with The Club's rules and a few people who are The Club's security and enforce the rules. Just because the game has a "safe haven" at the center of the settings doesn't mean everyone will behave accordingly! |
| Game Premise | Game Links |
Supernatural creatures have always hidden in the shadows to avoid detection from the far more numerous humans. Most of the creatures have moved around to avoid detection and, thus, haven't been able to live anything resembling a normal life. An individual in the the small town of Arton Bay, Oregon noticed this fact.
Arton Bay was the home to The Club, a spacious 3-story building that had essentially gone to waste. The Club had closed in 1960, but in 1971 a wealthy individual purchased it and reopened with the supernatural in mind. Since then, The Club has been an unspoken haven for any supernatural creatures wanting a retreat from the questioning of the outside world. Still going strong in 2008, The Club allows and caters to any creature willing not to maim others on club property. Arton Bay, as a whole, also seems to be going strong despite the influx of supernatural creatures. Aside from the occasional question what an "Extra" Bloody Mary is, the locals ignore the quirks of The Club and passing tourists don't seem to suspect a thing. |
Taken & Available
Rules & FAQ
Locale Breakdown
Application
Wanted Storylines
Mod Contact Post / The Dropbox |
10/12/08 07:26 pm
FutureWarts RPG
 |
"Today the bodies of seven wizards, four witches, and three female muggles were found in late stages of decomposition in Godrick's Hollow.....The Wizards and Witches are known to be such via the broken wands placed within their hands, now clutched desperately by nearly skeletal remains."
There's a time to remember, a time to forget, and a time to let go....Is Hogwarts really as safe as everyone hopes? Or is this generation just as doomed as the last?
Game will open at the admittance of 10 characters. |
Plot ● Rules ● Q&A ● Cast ● More
cursedprophecy |
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10/12/08 05:25 pm

Rules // Application // All Characters // Taken PBs
People all over the world are beginning to discover they have special abilities. Some are thrilled by the fact that they are different than everyone else and some aren't so thrilled. That's not all there is to it, though. A Company is trying to study these people and find out what causes their special ability, though not everyone comes out of the company. Are they trapped or are they even alive?
A power greedy serial killer is just another risk, among others.
Can these evolved humans unite to stop the terrors from rising?
Seven Minutes After Midnight is a slightly canon/slightly AU game that starts at canon time October 2006 and goes through the lives of these people. Where will their paths lead from there?
Anything is up to the players.*
* AU storylines require mod approval to keep track of storylines so there are no clashes.
Game opens November 1!
Most Wanted:
With Abilities: Bob Bishop, Gabriel Gray, Hiro Nakamura, Matt Parkman, Nathan Petrelli, Peter Petrelli, and man more.
Without Abilities or with Unknown Abilities: Lyle Bennet, Noah Bennet, Sandra Bennet, Leanne (playable original), Brody Mitchum, Mohinder Suresh, Jackie Wilcox, and many others.
10/12/08 07:25 pm
FutureWarts RPG
 |
"Today the bodies of seven wizards, four witches, and three female muggles were found in late stages of decomposition in Godrick's Hollow.....The Wizards and Witches are known to be such via the broken wands placed within their hands, now clutched desperately by nearly skeletal remains."
There's a time to remember, a time to forget, and a time to let go....Is Hogwarts really as safe as everyone hopes? Or is this generation just as doomed as the last?
Game will open at the admittance of 10 characters. |
Plot ● Rules ● Q&A ● Cast ● More
cursedprophecy |
|
10/12/08 07:18 pm
FutureWarts RPG
 |
"Today the bodies of seven wizards, four witches, and three female muggles were found in late stages of decomposition in Godrick's Hollow.....The Wizards and Witches are known to be such via the broken wands placed within their hands, now clutched desperately by nearly skeletal remains."
There's a time to remember, a time to forget, and a time to let go....Is Hogwarts really as safe as everyone hopes? Or is this generation just as doomed as the last?
Game will open at the admittance of 10 characters. |
Plot ● Rules ● Q&A ● Cast ● More
cursedprophecy |
|
10/12/08 01:59 pm
Come Play

miamimods PB Game base in Miami - Premade Positions & Originals Accepted! Adds every night.
10/12/08 01:59 pm
Come Play

miamimods PB Game base in Miami - Premade Positions & Originals Accepted! Adds every night.
10/12/08 01:40 pm
imaginationmod We are a friendly active comm.
WANTED: Johnny Christ, Greg Vaughn, Catra from GG, Christian Bale, Jonathan Rhys-Meyers, and many many more
10/12/08 10:30 am
Stargate Galaxies
Looking for Characters for New game! Name: SGG Mods Game: Stargate Galaxies Fandom: Stargate Atlantis & Stargate SG-1 Format: Messageboard threading format. Genre: Canon & Original Who you're in search of: We're in search of good and consistant writers/gamers for the following canon characters (Note: You must be 18+ to apply.) -- Col. Samantha Carter, Col. Cameron Mitchell, Teal'c, Gen. Landry or O'Neill, Dr. Carolyn Lam, Dr. Jennifer Keller, Dr. Radek Zelenka, Dr. Carson Beckett, and others. Made up characters are welcome!
10/12/08 10:07 am
 |
| Transition
A Deathly Hallows compliant game with an emphasis on character development.
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| Now Hiring: Lavender Brown, the Patil Twins, Seamus Finnigan, Ernie Macmillan, the lovely Crabbe & the lovelier Goyle. |
FAQ | Character List | Taken PBs
Application | Premise
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10/12/08 10:05 am
Wanted.The Stones.Application.Rules.Characters/Taken PBs.Main Community.OOC Community In the year 1994, three teenagers were on vacation with their families, and crossed upon a cave. At first, it didn’t seem out of the ordinary, until they took their flashlights and walked in. The walls were covered with different colored stones, green, blue, red, orange, etc. Ecstatic about the discovery, they decided to take some as souvenirs and tell everyone about it. Little did they know that those stones would change their lives forever. Those weren’t your ordinary stones. They gave people abilities to manipulate different phases of nature.
Anyone who held a specific stone would be able to control a specific part of nature. Fun, right? Well, no. Once you get that stone, you cannot lose it. Because once you have the stone, you become one with it. If you are away from your stone for a long period of time, you die. Why not destroy it after the person dies? Well, once you touch the stone, it is in your blood. When you die, it must be passed on to one person of your family blood or else everyone in your family chain will die. Many people heard about these stones, and its abilities, but they did not bother to think about that negative side and went to the cave.
People who couldn’t afford to travel and go to the cave began to steel the stones from others, thus people started to die from being away from their stone for too long. When the government found out about those stones and its abilities, they ordered for all stones to be destroyed. Meaning anyone who had a stone destroyed died too. Even though the government thought they destroyed all the stones, there were some people that still had it in their possession. Most keep it secret, in fear that the government would destroy it.
It is the year 2008, and people still have a stone in their possession.
An origional character RPG community Game starts October 17! Get your apps in!
10/12/08 10:52 am
 |
| //Community //Rules //Avaliable Characters //Application// |
We are now officially open! And accepting many apps.
As far as Death Eaters go, we have quite a few already, but would be thrilled to see a badass older generation DE, namely Dolohov
At any given moment, countless possibilities open before us. Every decision we make closes as many doors as it opens. But regardless of what paths we choose, and what paths we do not, Time flows onwards.
Just as a frayed cord has many strands, each person exists in different divergent Timestreams, all stemming from the Main Timestream of the temporal flow.
Outside of the Timestreams, there is the Nexus, where people arrive when they are plucked from the main thread of their lives at decisive points - days they die, start new jobs, etc., and there they remain as their lives continue in the Main Timestream. People are grouped their with those from similar times so people from different eras do not clash. For each group, the Nexus looks like a familiar location.
With only the knowledge of their lives up to that point, they meet friends and family, lovers or enemies, masters or servants - other souls who must adjust to life outside of Time. Sometimes, these meetings bring joy. Sometimes they bring sorrow. But always, they bring opportunities. How you use those opportunities is up to you.
'Trip the Rift' is a journal-based RP set in the Harry Potter fandom, restricted to those characters who were born between the years 1800 and 2050 AD.
Players have the freedom to pick the precise moment their characters arrive at the Nexus, which is patterned after a large city dating from the period. But with that choice comes a consequence. Each character will only know their history up to that point. Pick someone towards the end of his or her life, and that character will know much more about people, places, and events than a contemporary who arrives at a much younger age.
For example, if you chose to play Regulus Black and you had him arrive at the Nexus before he decided to betray Voldemort, he would be a loyal Death Eater. He wouldn't know anything about his actions with respect to the Horcrux, and he would be shocked to learn he had defied the Dark Lord.
Or, let's say you chose to play Hermione Granger, and you had her arrive at the Nexus several days after the birth of her daughter, Rose. She would not know that she had another child afterwards.
How will they react to learning about the deeds committed by their 'main Timestream' selves? Will they embrace family and friends they meet for the first time, or will they shy away from them, since they're effectively strangers? Will enemies still be enemies if only one of the parties knows what the others have done? The answers to those questions, and more, are up to you.
If you have any specific questions, please feel free to drop us a line in the mod email. ttr.mods@gmail.com
*** Also if you would like us to hold any character(s) for you please post a comment with your request here. |
| * |
10/12/08 10:52 am
 |
| //Community //Rules //Avaliable Characters //Application// |
We are now officially open! And accepting many apps.
As far as Death Eaters go, we have quite a few already, but would be thrilled to see a badass older generation DE, namely Dolohov
At any given moment, countless possibilities open before us. Every decision we make closes as many doors as it opens. But regardless of what paths we choose, and what paths we do not, Time flows onwards.
Just as a frayed cord has many strands, each person exists in different divergent Timestreams, all stemming from the Main Timestream of the temporal flow.
Outside of the Timestreams, there is the Nexus, where people arrive when they are plucked from the main thread of their lives at decisive points - days they die, start new jobs, etc., and there they remain as their lives continue in the Main Timestream. People are grouped their with those from similar times so people from different eras do not clash. For each group, the Nexus looks like a familiar location.
With only the knowledge of their lives up to that point, they meet friends and family, lovers or enemies, masters or servants - other souls who must adjust to life outside of Time. Sometimes, these meetings bring joy. Sometimes they bring sorrow. But always, they bring opportunities. How you use those opportunities is up to you.
'Trip the Rift' is a journal-based RP set in the Harry Potter fandom, restricted to those characters who were born between the years 1800 and 2050 AD.
Players have the freedom to pick the precise moment their characters arrive at the Nexus, which is patterned after a large city dating from the period. But with that choice comes a consequence. Each character will only know their history up to that point. Pick someone towards the end of his or her life, and that character will know much more about people, places, and events than a contemporary who arrives at a much younger age.
For example, if you chose to play Regulus Black and you had him arrive at the Nexus before he decided to betray Voldemort, he would be a loyal Death Eater. He wouldn't know anything about his actions with respect to the Horcrux, and he would be shocked to learn he had defied the Dark Lord.
Or, let's say you chose to play Hermione Granger, and you had her arrive at the Nexus several days after the birth of her daughter, Rose. She would not know that she had another child afterwards.
How will they react to learning about the deeds committed by their 'main Timestream' selves? Will they embrace family and friends they meet for the first time, or will they shy away from them, since they're effectively strangers? Will enemies still be enemies if only one of the parties knows what the others have done? The answers to those questions, and more, are up to you.
If you have any specific questions, please feel free to drop us a line in the mod email. ttr.mods@gmail.com
*** Also if you would like us to hold any character(s) for you please post a comment with your request here. |
| * |
10/12/08 10:49 am
 |
| //Community //Rules //Avaliable Characters //Application// |
We are now officially open! And accepting many apps.
As far as Death Eaters go, we have quite a few already, but would be thrilled to see a badass older generation DE, namely Dolohov
At any given moment, countless possibilities open before us. Every decision we make closes as many doors as it opens. But regardless of what paths we choose, and what paths we do not, Time flows onwards.
Just as a frayed cord has many strands, each person exists in different divergent Timestreams, all stemming from the Main Timestream of the temporal flow.
Outside of the Timestreams, there is the Nexus, where people arrive when they are plucked from the main thread of their lives at decisive points - days they die, start new jobs, etc., and there they remain as their lives continue in the Main Timestream. People are grouped their with those from similar times so people from different eras do not clash. For each group, the Nexus looks like a familiar location.
With only the knowledge of their lives up to that point, they meet friends and family, lovers or enemies, masters or servants - other souls who must adjust to life outside of Time. Sometimes, these meetings bring joy. Sometimes they bring sorrow. But always, they bring opportunities. How you use those opportunities is up to you.
'Trip the Rift' is a journal-based RP set in the Harry Potter fandom, restricted to those characters who were born between the years 1800 and 2050 AD.
Players have the freedom to pick the precise moment their characters arrive at the Nexus, which is patterned after a large city dating from the period. But with that choice comes a consequence. Each character will only know their history up to that point. Pick someone towards the end of his or her life, and that character will know much more about people, places, and events than a contemporary who arrives at a much younger age.
For example, if you chose to play Regulus Black and you had him arrive at the Nexus before he decided to betray Voldemort, he would be a loyal Death Eater. He wouldn't know anything about his actions with respect to the Horcrux, and he would be shocked to learn he had defied the Dark Lord.
Or, let's say you chose to play Hermione Granger, and you had her arrive at the Nexus several days after the birth of her daughter, Rose. She would not know that she had another child afterwards.
How will they react to learning about the deeds committed by their 'main Timestream' selves? Will they embrace family and friends they meet for the first time, or will they shy away from them, since they're effectively strangers? Will enemies still be enemies if only one of the parties knows what the others have done? The answers to those questions, and more, are up to you.
If you have any specific questions, please feel free to drop us a line in the mod email. ttr.mods@gmail.com
*** Also if you would like us to hold any character(s) for you please post a comment with your request here. |
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